This is a guide to the Pokemon abilities you can craft/find and add to your armors in this season of Survival.

Most abilities can be crafted by using a Pokedoll of a Pokemon that has that ability, as well as some gems of the corresponding primary type of that Pokemon, and a Blank Armor Template item. Pokemon that have multiple abilities that can be crafted will have different crafting recipe orientations to determine which recipe you are crafting.

* BE SURE TO CHECK THE CRAFTING RESULT BEFORE CRAFTING BECAUSE OF THIS

Individual crafting recipes will not be shown in this guide, instead a below example will show the base recipe.

Abilities that belong to Pokemon who don't have obtainable Pokedolls will be found other ways.

Crafting Examples

Abilities

Helmets

  • Description: Reduces the movement speed of enemies that damage you by 1 stage.
  • Tier: Uncommon
  • Description: You have a 30% chance to heal allies of all status effects every 10 seconds.
  • Tier: Rare
  • Description: You are cured of all status effects every 20 seconds if it is raining.
  • Tier: Uncommon
  • Description: Your first hit against a mob will lower its attack by 1 stage.
  • Tier: Legendary
  • Description: You cannot be made drowsy.
  • Tier: Epic
  • Description: Heal 1/16th of your max hp every 2 seconds while its raining.
  • Tier: Common
  • Description: You do not take recoil damage from moves.
  • Tier: Common
  • Description: Secondary effects have double the chance of occurring.
  • Tier: Epic
  • Description: Multi Hit moves will always hit the max amount of times.
  • Tier: Epic
  • Description: Increases your critical hit damage by 50%.
  • Tier: Uncommon
  • Description: Your melee damage is multiplied by 1.5x when it is sunny but you lost 12.5% of your max hp per hit.
  • Tier: Uncommon
  • Description: Multiplies your damage by 1.5x when poisoned.
  • Tier: Rare

Chestplates

  • Description: Enemies may become burned when attacking you.
  • Tier: Common
  • Description: Eating anything recovers 3 additional hunger and 1 absorption heart.
  • Tier: Legendary
  • Description: Makes you immune to status effects
  • Tier: Legendary
  • Description: You take less damage when standing on grass blocks.
  • Tier: Common
  • Description: You deal 1.5x damage when you have a status effect
  • Tier: Epic
  • Description: You are healed for 1/16th of your max hp every 3 seconds if you are in a cold biome.
  • Tier: Uncommon
  • Description: You cannot be poisoned or badly poisoned.
  • Tier: Rare
  • Description: You cannot be frostbitten.
  • Tier: Rare
  • Description: Weapons that do less than 6 damage have their damage increased by 50%.
  • Tier: Rare

Leggings

  • Description: Will attempt to teleport you to spawn if you are about to die.
  • Tier: Rare
  • Description: You cannot be flinched.
  • Tier: Rare
  • Description: You cannot be paralyzed.
  • Tier: Epic
  • Description: You can hit mobs from an additional block away.
  • Tier: Legendary
  • Description: You gain 50% melee damage for 5 seconds after killing a mob.
  • Tier: Legendary
  • Description: Moves that cause recoil do 20% bonus damage.
  • Tier: Epic
  • Description: Melee attackers take 12.5% of their current HP as damage.
  • Tier: Rare
  • Description: Your damage is multiplied by 1.5x when using a Rock Type move.
  • Tier: Rare
  • Description: Doubles your critical hit chance.
  • Tier: Legendary
  • Description: Taking damage lowers your defense by 1 stage and doubles movement speed for 5 seconds.
  • Tier: Common

Boots

  • Description: Doubles your movement speed in the sun.
  • Tier: Uncommon
  • Description: You have a 30% chance to inflict poison when attacking.
  • Tier: Uncommon
  • Description: Gain 50% movement speed when you are statused.
  • Tier: Uncommon
  • Description: Gain 50% movement speed for 10 seconds when hit by a dark, bug or ghost type mob.
  • Tier: Uncommon
  • Description: Your damage is multiplied by 1.3x when in a desert type biome.
  • Tier: Rare
  • Description: Your speed is doubled when in a desert type biome.
  • Tier: Rare
  • Description: Your speed is doubled when in a snowy type biome.
  • Tier: Rare
  • Description: Your hits have a 10% chance to flinch.
  • Tier: Uncommon
  • Description: Doubles movement speed while underwater.
  • Tier: Rare

Shields

  • Description: You do not take any indirect damage from attacks.
  • Tier: Legendary
  • Description: You slowly pull items towards you.
  • Tier: Rare
  • Description: You take 50% less damage if your HP is at max.
  • Tier: Legendary
  • Description: You have a 30% chance to poison attackers.
  • Tier: Common
  • Description: You remove mobs active defensive moves when entering combat with them.
  • Tier: Epic
  • Description: Gain a 50% damage reduction for 5 seconds when hit with a melee attack.
  • Tier: Legendary
  • Description: Attackers have a 30% chance of being paralyzed.
  • Tier: Rare
  • Description: Doubles your movement speed for 15 seconds whenever you flinch.
  • Tier: Uncommon
  • survival-ability-guide.txt
  • Last modified: 2025/06/08 01:48
  • by pokefind